CSCI441 OpenGL Library 5.9.0
CS@Mines CSCI441 Computer Graphics Course Library
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Public Member Functions | List of all members
CSCI441::FixedCam Class Referencefinal

A camera that can be positioned and oriented but never moved or rotated. More...

#include <FixedCam.hpp>

Inheritance diagram for CSCI441::FixedCam:
CSCI441::PerspectiveCamera CSCI441::Camera

Public Member Functions

 FixedCam (GLfloat aspectRatio=1.0f, GLfloat fovy=45.0f, GLfloat nearClipPlane=0.001f, GLfloat farClipPlane=1000.0f)
 
void recomputeOrientation () final
 does nothing
 
void moveForward (const GLfloat unused) final
 does nothing
 
void moveBackward (const GLfloat unused) final
 does nothing
 
- Public Member Functions inherited from CSCI441::PerspectiveCamera
 PerspectiveCamera (GLfloat aspectRatio=1.0f, GLfloat fovy=45.0f, GLfloat nearClipPlane=0.001f, GLfloat farClipPlane=1000.0f)
 initializes the Perspective Camera
 
virtual void setAspectRatio (GLfloat aspectRatio) final
 updates the camera's aspect ratio
 
virtual void setVerticalFOV (GLfloat fovy) final
 updates the camera's vertical field of view
 
virtual void setNearClipPlane (GLfloat near) final
 updates the camera's near clip plane
 
virtual void setFarClipPlane (GLfloat far) final
 updates the camera's far clip plane
 
- Public Member Functions inherited from CSCI441::Camera
virtual ~Camera ()=default
 properly destroy concrete children
 
virtual void recomputeOrientation ()=0
 Uses theta, phi, & radius to update the camera's view matrix parameters. The camera orientation is controlled via spherical coordinates and this method would orient and/or position the camera in cartesian coordinates.
 
virtual void moveForward (GLfloat movementFactor)=0
 steps forward along the camera's view
 
virtual void moveBackward (GLfloat movementFactor)=0
 steps backward along the camera's view
 
virtual void rotate (GLfloat dTheta, GLfloat dPhi)
 rotates the camera's POV by adding to theta & phi then ensuring phi stays within the (0, pi) range and finally calls through to recomputeOrientation() to update the view parameters after the rotation
 
virtual void computeViewMatrix () final
 creates the View Matrix based on the position, lookAt point, and up vector
 
virtual glm::mat4 getProjectionMatrix () const final
 returns the current projection matrix for the associated camera
 
virtual glm::mat4 getViewMatrix () const final
 returns the current view matrix for the associated camera
 
virtual glm::vec3 getPosition () const final
 returns the current camera position in world space
 
virtual glm::vec3 getLookAtPoint () const final
 returns the current lookAt point in world space
 
virtual glm::vec3 getUpVector () const final
 returns the current up vector in world space
 
virtual GLfloat getTheta () const final
 returns the current theta value in radians
 
virtual GLfloat getPhi () const final
 returns the current phi value in radians
 
GLfloat getRadius () const
 returns the current radius in world space
 
virtual void setPosition (const glm::vec3 pos) final
 sets the camera's position in world space
 
virtual void setLookAtPoint (const glm::vec3 lookAt) final
 sets the camera's lookAt point in world space
 
virtual void setUpVector (const glm::vec3 up) final
 sets the camera's up vector in world space
 
virtual void setTheta (const GLfloat t) final
 sets the camera's theta angle in radians
 
virtual void setPhi (const GLfloat p) final
 sets the camera's phi angle in radians
 
virtual void setRadius (const GLfloat r) final
 sets the camera's radius in world space
 

Additional Inherited Members

- Protected Member Functions inherited from CSCI441::PerspectiveCamera
void mUpdateProjectionMatrix ()
 computes the perspective projection matrix for the camera
 
- Protected Member Functions inherited from CSCI441::Camera
 Camera ()
 create a default camera at the origin, looking down the negative Z axis oriented with the world coordinate system
 
- Protected Attributes inherited from CSCI441::Camera
glm::mat4 mProjectionMatrix
 stores the Projection Matrix
 
glm::mat4 mViewMatrix
 stores the View Matrix corresponding to the inverse of the Camera's Matrix
 
glm::vec3 mCameraPosition
 the cartesian position in world space of the camera
 
glm::vec3 mCameraDirection
 the cartesian direction the camera is facing in world space
 
glm::vec3 mCameraLookAtPoint
 the world space point in front of the camera
 
glm::vec3 mCameraUpVector
 the up vector of the camera specified in world space
 
GLfloat mCameraTheta
 spherical angle for yaw direction in radians
 
GLfloat mCameraPhi
 spherical angle for pitch direction in radians
 
GLfloat mCameraRadius
 spherical magnitude for direction in world space
 

Detailed Description

A camera that can be positioned and oriented but never moved or rotated.

Note
Must position via setPosition()
Must orient via setLookAtPoint()

Constructor & Destructor Documentation

◆ FixedCam()

CSCI441::FixedCam::FixedCam ( GLfloat  aspectRatio = 1.0f,
GLfloat  fovy = 45.0f,
GLfloat  nearClipPlane = 0.001f,
GLfloat  farClipPlane = 1000.0f 
)
inlineexplicit

creates a FixedCam object with the specified perspective projection

Parameters
aspectRatioaspect ratio of view plane (defaults to 1.0f)
fovyvertical field of view (defaults to 45.0f)
nearClipPlanenear z clip plane (defaults to 0.001f)
farClipPlanefar z clip plane (defaults to 1000.0f)
Note
field of view specified in degrees

Member Function Documentation

◆ moveBackward()

void CSCI441::FixedCam::moveBackward ( const GLfloat  unused)
inlinefinalvirtual

does nothing

Parameters
unuseddoes nothing

Implements CSCI441::Camera.

◆ moveForward()

void CSCI441::FixedCam::moveForward ( const GLfloat  unused)
inlinefinalvirtual

does nothing

Parameters
unuseddoes nothing

Implements CSCI441::Camera.

◆ recomputeOrientation()

void CSCI441::FixedCam::recomputeOrientation ( )
inlinefinalvirtual

does nothing

Implements CSCI441::Camera.


The documentation for this class was generated from the following file: