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CSCI441 OpenGL Library 5.21.1.0
CS@Mines CSCI441 Computer Graphics Course Library
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This is the complete list of members for CSCI441::ArcballCam, including all inherited members.
| ArcballCam(GLfloat minRadius=2.0f, GLfloat maxRadius=30.0f, GLfloat aspectRatio=1.0f, GLfloat fovy=45.0f, GLfloat nearClipPlane=0.001f, GLfloat farClipPlane=1000.0f) | CSCI441::ArcballCam | inlineexplicit |
| ArcballCam(const ArcballCam &)=default | CSCI441::ArcballCam | |
| ArcballCam(ArcballCam &&)=default | CSCI441::ArcballCam | |
| Camera() | CSCI441::Camera | inlineprotected |
| Camera(const Camera &)=default | CSCI441::Camera | protected |
| Camera(Camera &&)=default | CSCI441::Camera | protected |
| computeViewMatrix() final | CSCI441::Camera | inlinevirtual |
| getLookAtPoint() const final | CSCI441::Camera | inlinevirtual |
| getPhi() const final | CSCI441::Camera | inlinevirtual |
| getPosition() const final | CSCI441::Camera | inlinevirtual |
| getProjectionMatrix() const final | CSCI441::Camera | inlinevirtual |
| getRadius() const final | CSCI441::Camera | inlinevirtual |
| getTheta() const final | CSCI441::Camera | inlinevirtual |
| getUpVector() const final | CSCI441::Camera | inlinevirtual |
| getViewMatrix() const final | CSCI441::Camera | inlinevirtual |
| mCameraDirection | CSCI441::Camera | protected |
| mCameraLookAtPoint | CSCI441::Camera | protected |
| mCameraPhi | CSCI441::Camera | protected |
| mCameraPosition | CSCI441::Camera | protected |
| mCameraRadius | CSCI441::Camera | protected |
| mCameraTheta | CSCI441::Camera | protected |
| mCameraUpVector | CSCI441::Camera | protected |
| moveBackward(GLfloat movementFactor) override | CSCI441::ArcballCam | inlinevirtual |
| moveForward(GLfloat movementFactor) override | CSCI441::ArcballCam | inlinevirtual |
| mProjectionMatrix | CSCI441::Camera | protected |
| mUpdateProjectionMatrix() | CSCI441::PerspectiveCamera | inlineprotected |
| mViewMatrix | CSCI441::Camera | protected |
| operator=(const ArcballCam &)=default | CSCI441::ArcballCam | |
| operator=(ArcballCam &&)=default | CSCI441::ArcballCam | |
| CSCI441::PerspectiveCamera::operator=(const PerspectiveCamera &)=default | CSCI441::PerspectiveCamera | protected |
| CSCI441::PerspectiveCamera::operator=(PerspectiveCamera &&)=default | CSCI441::PerspectiveCamera | protected |
| CSCI441::Camera::operator=(const Camera &)=default | CSCI441::Camera | protected |
| CSCI441::Camera::operator=(Camera &&)=default | CSCI441::Camera | protected |
| PerspectiveCamera(GLfloat aspectRatio=1.0f, GLfloat fovy=45.0f, GLfloat nearClipPlane=0.001f, GLfloat farClipPlane=1000.0f) | CSCI441::PerspectiveCamera | inlineexplicit |
| PerspectiveCamera(const PerspectiveCamera &)=default | CSCI441::PerspectiveCamera | protected |
| PerspectiveCamera(PerspectiveCamera &&)=default | CSCI441::PerspectiveCamera | protected |
| recomputeOrientation() override | CSCI441::ArcballCam | inlinevirtual |
| rotate(GLfloat dTheta, GLfloat dPhi) | CSCI441::Camera | inlinevirtual |
| setAspectRatio(GLfloat aspectRatio) final | CSCI441::PerspectiveCamera | inlinevirtual |
| setFarClipPlane(GLfloat far) final | CSCI441::PerspectiveCamera | inlinevirtual |
| setLookAtPoint(const glm::vec3 lookAt) final | CSCI441::Camera | inlinevirtual |
| setNearClipPlane(GLfloat near) final | CSCI441::PerspectiveCamera | inlinevirtual |
| setPhi(const GLfloat p) final | CSCI441::Camera | inlinevirtual |
| setPosition(const glm::vec3 pos) final | CSCI441::Camera | inlinevirtual |
| setRadius(const GLfloat r) final | CSCI441::Camera | inlinevirtual |
| setTheta(const GLfloat t) final | CSCI441::Camera | inlinevirtual |
| setUpVector(const glm::vec3 up) final | CSCI441::Camera | inlinevirtual |
| setVerticalFOV(GLfloat fovy) final | CSCI441::PerspectiveCamera | inlinevirtual |
| ~ArcballCam() override=default | CSCI441::ArcballCam | |
| ~Camera()=default | CSCI441::Camera | virtual |
| ~PerspectiveCamera() override=default | CSCI441::PerspectiveCamera |