14#ifndef CSCI441_SHADER_UTILS_HPP
15#define CSCI441_SHADER_UTILS_HPP
19#ifdef CSCI441_USE_GLEW
32namespace CSCI441_INTERNAL::ShaderUtils {
33 static bool sDEBUG =
true;
36 [[maybe_unused]]
void enableDebugMessages();
39 [[maybe_unused]]
void disableDebugMessages();
44 const char* GLSL_type_to_string( GLenum type );
49 const char* GL_shader_type_to_string( GLenum type );
54 const char* GL_primitive_type_to_string( GLenum type );
60 bool readTextFromFile(
const char* filename, GLchar* &output );
66 GLuint compileShader(
const char *filename, GLenum shaderType );
69 void printShaderLog( GLuint shaderHandle );
72 void printProgramLog( GLuint programHandle );
75 void printProgramInfoLog( GLuint programHandle );
78 void printProgramPipelineLog( GLuint pipelineHandle );
84 GLboolean printSubroutineInfo(GLuint programHandle, GLenum shaderStage, GLboolean printHeader );
95 void printShaderProgramInfo( GLuint programHandle,
96 GLboolean hasVertexShader,
97 GLboolean hasTessControlShader, GLboolean hasTessEvalShader,
98 GLboolean hasGeometryShader,
99 GLboolean hasFragmentShader,
100 GLboolean hasComputeShader,
101 GLboolean useLastNewLine );
107inline void CSCI441_INTERNAL::ShaderUtils::enableDebugMessages() {
112inline void CSCI441_INTERNAL::ShaderUtils::disableDebugMessages() {
118inline bool CSCI441_INTERNAL::ShaderUtils::readTextFromFile(
119 const char *filename,
122 std::string buf = std::string(
"");
125 std::ifstream in(filename);
126 if( !in.is_open() ) {
127 fprintf( stderr,
"[ERROR]: Could not open file %s\n", filename );
130 while( std::getline(in, line) ) {
134 output =
new GLchar[buf.length()+1];
135 strncpy(output, buf.c_str(), buf.length());
136 output[buf.length()] =
'\0';
143inline const char* CSCI441_INTERNAL::ShaderUtils::GLSL_type_to_string(
147 case GL_FLOAT:
return "float";
148 case GL_FLOAT_VEC2:
return "vec2";
149 case GL_FLOAT_VEC3:
return "vec3";
150 case GL_FLOAT_VEC4:
return "vec4";
151 case GL_DOUBLE:
return "double";
152 case GL_DOUBLE_VEC2:
return "dvec2";
153 case GL_DOUBLE_VEC3:
return "dvec3";
154 case GL_DOUBLE_VEC4:
return "dvec4";
155 case GL_INT:
return "int";
156 case GL_INT_VEC2:
return "ivec2";
157 case GL_INT_VEC3:
return "ivec3";
158 case GL_INT_VEC4:
return "ivec4";
159 case GL_UNSIGNED_INT:
return "unsigned int";
160 case GL_UNSIGNED_INT_VEC2:
return "uvec2";
161 case GL_UNSIGNED_INT_VEC3:
return "uvec3";
162 case GL_UNSIGNED_INT_VEC4:
return "uvec4";
163 case GL_BOOL:
return "bool";
164 case GL_BOOL_VEC2:
return "bvec2";
165 case GL_BOOL_VEC3:
return "bvec3";
166 case GL_BOOL_VEC4:
return "bvec4";
167 case GL_FLOAT_MAT2:
return "mat2";
168 case GL_FLOAT_MAT3:
return "mat3";
169 case GL_FLOAT_MAT4:
return "mat4";
170 case GL_FLOAT_MAT2x3:
return "mat2x3";
171 case GL_FLOAT_MAT2x4:
return "mat2x4";
172 case GL_FLOAT_MAT3x2:
return "mat3x2";
173 case GL_FLOAT_MAT3x4:
return "mat3x4";
174 case GL_FLOAT_MAT4x2:
return "mat4x2";
175 case GL_FLOAT_MAT4x3:
return "mat4x3";
176 case GL_DOUBLE_MAT2:
return "dmat2";
177 case GL_DOUBLE_MAT3:
return "dmat3";
178 case GL_DOUBLE_MAT4:
return "dmat4";
179 case GL_DOUBLE_MAT2x3:
return "dmat2x3";
180 case GL_DOUBLE_MAT2x4:
return "dmat2x4";
181 case GL_DOUBLE_MAT3x2:
return "dmat3x2";
182 case GL_DOUBLE_MAT3x4:
return "dmat3x4";
183 case GL_DOUBLE_MAT4x2:
return "dmat4x2";
184 case GL_DOUBLE_MAT4x3:
return "dmat4x3";
185 case GL_SAMPLER_1D:
return "sampler1D";
186 case GL_SAMPLER_2D:
return "sampler2D";
187 case GL_SAMPLER_3D:
return "sampler3D";
188 case GL_SAMPLER_CUBE:
return "samplerCube";
189 case GL_SAMPLER_1D_SHADOW:
return "sampler1DShadow";
190 case GL_SAMPLER_2D_SHADOW:
return "sampler2DShadow";
191 case GL_SAMPLER_1D_ARRAY:
return "sampler1DArray";
192 case GL_SAMPLER_2D_ARRAY:
return "sampler2DArray";
193 case GL_SAMPLER_2D_MULTISAMPLE:
return "sampler2DMS";
194 case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
return "sampler2DMSArray";
195 case GL_SAMPLER_CUBE_SHADOW:
return "samplerCubeShadow";
196 case GL_SAMPLER_BUFFER:
return "samplerBuffer";
197 case GL_SAMPLER_2D_RECT:
return "sampler2DRect";
198 case GL_SAMPLER_2D_RECT_SHADOW:
return "sampler2DRectShadow";
199 case GL_INT_SAMPLER_1D:
return "isampler1D";
200 case GL_INT_SAMPLER_2D:
return "isampler2D";
201 case GL_INT_SAMPLER_3D:
return "isampler3D";
202 case GL_INT_SAMPLER_CUBE:
return "isamplerCube";
203 case GL_INT_SAMPLER_1D_ARRAY:
return "isampler1DArray";
204 case GL_INT_SAMPLER_2D_ARRAY:
return "isampler2DArray";
205 case GL_INT_SAMPLER_2D_MULTISAMPLE:
return "isampler2DMS";
206 case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
return "isampler2DMSArray";
207 case GL_INT_SAMPLER_BUFFER:
return "isamplerBuffer";
208 case GL_INT_SAMPLER_2D_RECT:
return "isampler2DRect";
209 case GL_UNSIGNED_INT_SAMPLER_1D:
return "usampler1D";
210 case GL_UNSIGNED_INT_SAMPLER_2D:
return "usampler2D";
211 case GL_UNSIGNED_INT_SAMPLER_3D:
return "usampler3D";
212 case GL_UNSIGNED_INT_SAMPLER_CUBE:
return "usamplerCube";
213 case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
return "usampler1DArray";
214 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
return "usampler2DArray";
215 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
return "usampler2DMS";
216 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
return "usampler2DMSArray";
217 case GL_UNSIGNED_INT_SAMPLER_BUFFER:
return "usamplerBuffer";
218 case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
return "usampler2DRect";
219 case GL_IMAGE_1D:
return "image1D";
220 case GL_IMAGE_2D:
return "image2D";
221 case GL_IMAGE_3D:
return "image3D";
222 case GL_IMAGE_2D_RECT:
return "image2DRect";
223 case GL_IMAGE_CUBE:
return "imageCube";
224 case GL_IMAGE_BUFFER:
return "imageBuffer";
225 case GL_IMAGE_1D_ARRAY:
return "image1DArray";
226 case GL_IMAGE_2D_ARRAY:
return "image2DArray";
227 case GL_IMAGE_2D_MULTISAMPLE:
return "image2DMS";
228 case GL_IMAGE_2D_MULTISAMPLE_ARRAY:
return "image2DMSArray";
229 case GL_INT_IMAGE_1D:
return "iimage1D";
230 case GL_INT_IMAGE_2D:
return "iimage2D";
231 case GL_INT_IMAGE_3D:
return "iimage3D";
232 case GL_INT_IMAGE_2D_RECT:
return "iimage2DRect";
233 case GL_INT_IMAGE_CUBE:
return "iimageCube";
234 case GL_INT_IMAGE_BUFFER:
return "iimageBuffer";
235 case GL_INT_IMAGE_1D_ARRAY:
return "iimage1DArray";
236 case GL_INT_IMAGE_2D_ARRAY:
return "iimage2DArray";
237 case GL_INT_IMAGE_2D_MULTISAMPLE:
return "iimage2DMS";
238 case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
return "iimage2DMSArray";
239 case GL_UNSIGNED_INT_IMAGE_1D:
return "uimage1D";
240 case GL_UNSIGNED_INT_IMAGE_2D:
return "uimage2D";
241 case GL_UNSIGNED_INT_IMAGE_3D:
return "uimage3D";
242 case GL_UNSIGNED_INT_IMAGE_2D_RECT:
return "uimage2DRect";
243 case GL_UNSIGNED_INT_IMAGE_CUBE:
return "uimageCube";
244 case GL_UNSIGNED_INT_IMAGE_BUFFER:
return "uimageBuffer";
245 case GL_UNSIGNED_INT_IMAGE_1D_ARRAY:
return "uimage1DArray";
246 case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
return "uimage2DArray";
247 case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE:
return "uimage2DMS";
248 case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
return "uimage2DMSArray";
249 case GL_UNSIGNED_INT_ATOMIC_COUNTER:
return "atomic_uint";
252 return "other data type";
255inline const char* CSCI441_INTERNAL::ShaderUtils::GL_shader_type_to_string(
259 case GL_VERTEX_SHADER:
return "Vertex Shader";
260 case GL_TESS_CONTROL_SHADER:
return "Tess Ctrl Shader";
261 case GL_TESS_EVALUATION_SHADER:
return "Tess Eval Shader";
262 case GL_GEOMETRY_SHADER:
return "Geometry Shader";
263 case GL_FRAGMENT_SHADER:
return "Fragment Shader";
264 case GL_COMPUTE_SHADER:
return "Compute Shader";
267 return "other shader type";
270inline const char* CSCI441_INTERNAL::ShaderUtils::GL_primitive_type_to_string(
274 case GL_POINTS:
return "Points";
275 case GL_LINES:
return "Lines";
276 case GL_LINE_STRIP:
return "Line Strip";
277 case GL_LINE_LOOP:
return "Line Loop";
278 case GL_LINES_ADJACENCY:
return "Line Adjacency";
279 case GL_TRIANGLES:
return "Triangles";
280 case GL_TRIANGLE_STRIP:
return "Triangle Strip";
281 case GL_TRIANGLES_ADJACENCY:
return "Triangle Adjacency";
282 case GL_PATCHES:
return "Patches";
285 return "other primitive type";
288inline void CSCI441_INTERNAL::ShaderUtils::printShaderLog(
289 const GLuint shaderHandle
292 if( glIsShader( shaderHandle ) ) {
293 GLint maxLength = 0, status = 0, infoLogLength = 0;
294 glGetShaderiv( shaderHandle, GL_INFO_LOG_LENGTH, &maxLength );
297 const auto infoLog =
new GLchar[maxLength];
299 glGetShaderiv( shaderHandle, GL_COMPILE_STATUS, &status );
300 if( sDEBUG ) printf(
"[INFO]: | Shader Handle %2d: Compile%-26s |\n", shaderHandle, (status == 1 ?
"d Successfully" :
"r Error") );
303 glGetShaderInfoLog(shaderHandle, maxLength, &infoLogLength, infoLog );
305 if(infoLogLength > 0 ) {
307 if( sDEBUG ) printf(
"[INFO]: | Shader Handle %d: %s\n", shaderHandle, infoLog );
312 if( sDEBUG ) fprintf( stderr,
"[WARN]: | Handle %-3d is not for a Shader |\n", shaderHandle );
316inline void CSCI441_INTERNAL::ShaderUtils::printProgramLog(
317 const GLuint programHandle
320 if( glIsProgram( programHandle ) ) {
322 glGetProgramiv( programHandle, GL_LINK_STATUS, &status );
323 if( sDEBUG ) printf(
"[INFO]: | Program Handle %2d: Linke%-28s |\n", programHandle, (status == 1 ?
"d Successfully" :
"r Error") );
325 printProgramInfoLog(programHandle);
327 if( sDEBUG ) fprintf( stderr,
"[WARN]: | Handle %-3d is not for a Shader Program |\n", programHandle );
331inline void CSCI441_INTERNAL::ShaderUtils::printProgramInfoLog(
332 const GLuint programHandle
335 if( glIsProgram( programHandle ) ) {
336 GLint maxLength = 0, infoLogLength = 0;
337 glGetProgramiv( programHandle, GL_INFO_LOG_LENGTH, &maxLength );
340 const auto infoLog =
new GLchar[maxLength];
343 glGetProgramInfoLog(programHandle, maxLength, &infoLogLength, infoLog );
345 if(infoLogLength > 0 ) {
347 if( sDEBUG ) printf(
"[INFO]: | Program Handle %d: %s\n", programHandle, infoLog );
352 if( sDEBUG ) fprintf( stderr,
"[WARN]: | Handle %-3d is not for a Shader Program |\n", programHandle );
356inline void CSCI441_INTERNAL::ShaderUtils::printProgramPipelineLog(
357 const GLuint pipelineHandle
360 if( glIsProgramPipeline( pipelineHandle ) ) {
361 GLint maxLength = 0, infoLogLength = 0;
363 glGetProgramPipelineiv( pipelineHandle, GL_INFO_LOG_LENGTH, &maxLength );
366 const auto infoLog =
new GLchar[maxLength];
369 glGetProgramPipelineInfoLog(pipelineHandle, maxLength, &infoLogLength, infoLog );
371 if( infoLogLength > 0 ) {
373 if( sDEBUG ) printf(
"[INFO]: | Pipeline Handle %d: %s\n", pipelineHandle, infoLog );
378 if( sDEBUG ) fprintf( stderr,
"[WARN]: | Handle %-3d is not for a Shader Program Pipeline |\n", pipelineHandle );
382inline GLboolean CSCI441_INTERNAL::ShaderUtils::printSubroutineInfo(
383 const GLuint programHandle,
384 const GLenum shaderStage,
385 const GLboolean printHeader
387 GLint numSubroutineUniforms = 0;
388 glGetProgramStageiv(programHandle, shaderStage, GL_ACTIVE_SUBROUTINE_UNIFORMS, &numSubroutineUniforms);
389 bool headerPrinted =
false;
390 if( numSubroutineUniforms > 0 ) {
392 printf(
"[INFO]: >--------------------------------------------------------<\n");
393 headerPrinted =
true;
395 printf(
"[INFO]: | GL_ACTIVE_SUBROUTINE_UNIFORMS (%-15s): %5i |\n", CSCI441_INTERNAL::ShaderUtils::GL_shader_type_to_string(shaderStage), numSubroutineUniforms);
396 for(
int i = 0; i < numSubroutineUniforms; i++ ) {
397 GLchar subroutineName[256];
398 GLint max_length = 256, actual_length = 0;
399 GLint numCompatibleSubroutines = 0;
401 glGetActiveSubroutineUniformName(programHandle, shaderStage, i, max_length, &actual_length, subroutineName );
402 glGetActiveSubroutineUniformiv(programHandle, shaderStage, i, GL_NUM_COMPATIBLE_SUBROUTINES, &numCompatibleSubroutines );
404 const auto compatibleSubroutines =
new GLint[numCompatibleSubroutines];
405 glGetActiveSubroutineUniformiv(programHandle, shaderStage, i, GL_COMPATIBLE_SUBROUTINES, compatibleSubroutines );
407 GLint loc = glGetSubroutineUniformLocation(programHandle, shaderStage, subroutineName );
409 printf(
"[INFO]: | %i) name: %-15s #subRoutines: %-5i loc: %2i |\n", i, subroutineName, numCompatibleSubroutines, loc );
411 for(
int j = 0; j < numCompatibleSubroutines; j++ ) {
412 GLint idx = compatibleSubroutines[j];
414 GLchar subroutineImplName[64];
415 GLint max_length2 = 64, actual_length2 = 0;
416 glGetActiveSubroutineName(programHandle, shaderStage, idx, max_length2, &actual_length2, subroutineImplName );
418 printf(
"[INFO]: | %i) subroutine: %-25s index: %2i |\n", j, subroutineImplName, idx );
421 delete[] compatibleSubroutines;
424 return !headerPrinted;
427inline void CSCI441_INTERNAL::ShaderUtils::printShaderProgramInfo(
428 const GLuint programHandle,
429 const GLboolean hasVertexShader,
430 const GLboolean hasTessControlShader,
431 const GLboolean hasTessEvalShader,
432 const GLboolean hasGeometryShader,
433 const GLboolean hasFragmentShader,
434 const GLboolean hasComputeShader,
435 const GLboolean useLastNewLine =
true
437 GLint major = 0, minor = 0;
438 glGetIntegerv(GL_MAJOR_VERSION, &major);
439 glGetIntegerv(GL_MINOR_VERSION, &minor);
441 GLuint shaders[6] = {0};
443 GLint actual_count = 0;
445 GLint maxAttributeNameLength = 0;
446 GLint maxUniformNameLength = 0;
450 glGetProgramiv(programHandle, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxAttributeNameLength);
451 glGetProgramiv(programHandle, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxUniformNameLength);
453 glGetAttachedShaders(programHandle, max_count, &actual_count, shaders );
454 if(actual_count > 0) {
455 if( sDEBUG ) printf(
"[INFO]: >--------------------------------------------------------<\n");
456 if( sDEBUG ) printf(
"[INFO]: | GL_ATTACHED_SHADERS: %33i |\n", actual_count);
457 for(
int i = 0; i < actual_count; i++ ) {
459 glGetShaderiv( shaders[i], GL_SHADER_TYPE, &shaderType );
460 if( sDEBUG ) printf(
"[INFO]: | %i) %-38s Handle: %2i |\n", i, GL_shader_type_to_string(shaderType), shaders[i]);
465 if(hasGeometryShader) {
466 if( major > 3 || (major >= 3 && minor >= 2) ) {
467 GLint verticesOut = 0, inputType = 0, outputType = 0;
468 glGetProgramiv(programHandle, GL_GEOMETRY_VERTICES_OUT, &verticesOut);
469 glGetProgramiv(programHandle, GL_GEOMETRY_INPUT_TYPE, &inputType);
470 glGetProgramiv(programHandle, GL_GEOMETRY_OUTPUT_TYPE, &outputType);
472 printf(
"[INFO]: >--------------------------------------------------------<\n");
473 printf(
"[INFO]: | GEOMETRY SHADER PRIMITIVE I/O |\n");
474 printf(
"[INFO]: | Input Type: %40s |\n", GL_primitive_type_to_string(inputType) );
475 printf(
"[INFO]: | Output Type: %39s |\n", GL_primitive_type_to_string(outputType) );
476 printf(
"[INFO]: | Max Vertices Out: %34d |\n", verticesOut );
481 if(hasVertexShader) {
482 GLint numActiveAttributes = 0;
483 glGetProgramiv(programHandle, GL_ACTIVE_ATTRIBUTES, &numActiveAttributes );
484 if( numActiveAttributes > 0 ) {
485 if( sDEBUG ) printf(
"[INFO]: >--------------------------------------------------------<\n");
486 if( sDEBUG ) printf(
"[INFO]: | GL_ACTIVE_ATTRIBUTES: %32i |\n", numActiveAttributes );
487 for(
int i = 0; i < numActiveAttributes; i++ ) {
488 const auto name =
new GLchar[maxAttributeNameLength];
489 GLint actual_length = 0, size = 0;
490 GLenum type = GL_NONE;
491 glGetActiveAttrib(programHandle, i, maxAttributeNameLength, &actual_length, &size, &type, name );
493 for(
int j = 0; j < size; j++ ) {
496 int max_array_size = actual_length + 4 + 2 + 1;
497 const auto array_name =
new GLchar[max_array_size];
499 snprintf( array_name, max_array_size,
"%s[%i]", name, j );
500 GLint location = glGetAttribLocation(programHandle, array_name);
501 if( sDEBUG ) printf(
"[INFO]: | %i) type: %-15s name: %-13s loc: %2i |\n", i, GLSL_type_to_string( type ), array_name, location );
505 GLint location = glGetAttribLocation(programHandle, name );
506 if( sDEBUG ) printf(
"[INFO]: | %i) type: %-15s name: %-13s loc: %2i |\n",i, GLSL_type_to_string( type ), name, location );
514 GLint numActiveUniforms = 0;
515 glGetProgramiv(programHandle, GL_ACTIVE_UNIFORMS, &numActiveUniforms);
516 if( numActiveUniforms > 0 ) {
517 constexpr int NUM_PROPS = 6;
518 GLenum props[NUM_PROPS] = {GL_REFERENCED_BY_VERTEX_SHADER,
519 GL_REFERENCED_BY_TESS_CONTROL_SHADER,
520 GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
521 GL_REFERENCED_BY_GEOMETRY_SHADER,
522 GL_REFERENCED_BY_FRAGMENT_SHADER,
525 if((major == 4 && minor >= 3) || major > 4) {
526 props[5] = GL_REFERENCED_BY_COMPUTE_SHADER;
528 GLint results[NUM_PROPS] = {0};
530 if( sDEBUG ) printf(
"[INFO]: >--------------------------------------------------------<\n" );
531 if( sDEBUG ) printf(
"[INFO]: | GL_ACTIVE_UNIFORMS: %34i |\n", numActiveUniforms);
532 for(
int uIdx = 0; uIdx < numActiveUniforms; uIdx++) {
533 const auto name =
new GLchar[maxUniformNameLength];
534 GLint actual_length = 0, size = 0, location = -1;
535 GLenum type = GL_NONE;
536 glGetActiveUniform(programHandle, uIdx, maxUniformNameLength, &actual_length, &size, &type, name );
539 const char* arrayIndexPos = strstr(name,
"[");
540 for(
int j = 0; j < size; j++) {
541 int max_array_size = actual_length + 4 + 2 + 1;
542 const auto array_name =
new GLchar[max_array_size];
543 strncpy(array_name, name, arrayIndexPos - name + 1);
544 array_name[ strlen(name) ] =
'\0';
545 strncat(array_name, std::to_string(j).c_str(), std::to_string(j).length());
546 strncat(array_name,
"]", 1);
547 location = glGetUniformLocation(programHandle, array_name);
549 if (sDEBUG) printf(
"[INFO]: | %2i) type: %-15s name: %-13s loc: %2i |\n", uIdx, GLSL_type_to_string(type), array_name, location);
556 location = glGetUniformLocation(programHandle, name);
558 if (sDEBUG) printf(
"[INFO]: | %2i) type: %-15s name: %-13s loc: %2i |\n", uIdx, GLSL_type_to_string(type), name, location);
562 if(((major == 4 && minor >= 3) || major > 4) && location != -1) {
563 glGetProgramResourceiv(programHandle, GL_UNIFORM, uIdx, NUM_PROPS, props, NUM_PROPS,
nullptr, results);
564 if( sDEBUG ) printf(
"[INFO]: | Used in: %-4s %-4s %-4s %-3s %-4s %-4s Shader(s) |\n", (results[0] ?
"Vert" :
""), (results[1] ?
"Ctrl" :
""), (results[2] ?
"Eval" :
""), (results[3] ?
"Geo" :
""), (results[4] ?
"Frag" :
""), (results[5] ?
"Comp" :
""));
571 GLint numActiveUniformBlocks = 0;
572 glGetProgramiv(programHandle, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveUniformBlocks);
573 if( numActiveUniformBlocks > 0 ) {
574 int vsCount, tcsCount, tesCount, gsCount, fsCount, csCount;
575 vsCount = tcsCount = tesCount = gsCount = fsCount = csCount = 0;
577 if( sDEBUG ) printf(
"[INFO]: >--------------------------------------------------------<\n");
578 if( sDEBUG ) printf(
"[INFO]: | GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: %20d |\n", numActiveUniformBlocks);
579 for(
int i = 0; i < numActiveUniformBlocks; i++ ) {
580 GLint numActiveUniformsInBlock = 0, bindingPoint = 0;
581 glGetActiveUniformBlockiv(programHandle, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &numActiveUniformsInBlock );
582 glGetActiveUniformBlockiv(programHandle, i, GL_UNIFORM_BLOCK_BINDING, &bindingPoint);
585 glGetActiveUniformBlockiv(programHandle, i, GL_UNIFORM_BLOCK_NAME_LENGTH, &actualLen);
586 const auto name =
new GLchar[actualLen];
587 glGetActiveUniformBlockName(programHandle, i, actualLen,
nullptr, name);
589 const auto indices =
new GLint[numActiveUniformsInBlock];
590 glGetActiveUniformBlockiv(programHandle, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, indices);
592 const auto offsets =
new GLint[numActiveUniformsInBlock];
593 glGetActiveUniformsiv(programHandle, numActiveUniformsInBlock, (GLuint*)indices, GL_UNIFORM_OFFSET, offsets);
595 if( sDEBUG ) printf(
"[INFO]: | %d) %-19s binding: %3d |\n", i, name, bindingPoint);
597 GLint vs, tcs, tes, gs, fs, cs;
598 vs = tcs = tes = gs = fs = cs = 0;
599 glGetActiveUniformBlockiv(programHandle, i, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, &vs);
if( vs ) vsCount++;
600 glGetActiveUniformBlockiv(programHandle, i, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, &tcs);
if( tcs) tcsCount++;
601 glGetActiveUniformBlockiv(programHandle, i, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, &tes);
if( tes) tesCount++;
602 glGetActiveUniformBlockiv(programHandle, i, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, &gs);
if( gs ) gsCount++;
603 glGetActiveUniformBlockiv(programHandle, i, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, &fs);
if( fs ) fsCount++;
604 if((major == 4 && minor >= 3) || major > 4) {
605 glGetActiveUniformBlockiv(programHandle, i, GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, &cs);
if( cs ) csCount++;
607 if( sDEBUG ) printf(
"[INFO]: | Used in: %-4s %-4s %-4s %-3s %-4s %-4s Shader(s) |\n", (vs ?
"Vert" :
""), (tcs ?
"Ctrl" :
""), (tes ?
"Eval" :
""), (gs ?
"Geo" :
""), (fs ?
"Frag" :
""), (cs ?
"Comp" :
""));
609 const auto name2 =
new char[maxUniformNameLength];
610 for(
int j = 0; j < numActiveUniformsInBlock; j++) {
613 glGetActiveUniform(programHandle, indices[j], maxUniformNameLength, &actualLen, &uniSize, &type, name2);
615 constexpr GLsizei NUM_ATOMIC_PROPERTIES = 1;
616 GLint atomicIndex[NUM_ATOMIC_PROPERTIES] = {-1};
617 if((major == 4 && minor >= 3) || major > 4) {
618 GLenum atomicProps[NUM_ATOMIC_PROPERTIES] = {GL_ATOMIC_COUNTER_BUFFER_INDEX};
619 glGetProgramResourceiv(programHandle, GL_UNIFORM, indices[j], NUM_ATOMIC_PROPERTIES, atomicProps, NUM_ATOMIC_PROPERTIES,
nullptr, atomicIndex);
622 if( atomicIndex[0] == -1 && sDEBUG ) {
623 printf(
"[INFO]: | %2d) type: %-15s name: %-21s |\n", j, GLSL_type_to_string(type), name2);
624 printf(
"[INFO]: | uniform index: %3d offset: %4d |\n", indices[j], offsets[j]);
634 if( vsCount + tcsCount + tesCount + gsCount + fsCount + csCount > 0 ) {
635 GLint maxUniBlocks = 0;
636 glGetIntegerv( GL_MAX_COMBINED_UNIFORM_BLOCKS, &maxUniBlocks );
637 if( sDEBUG ) printf(
"[INFO]: | Shader Uniform Block Counts %2d/%2d |\n", numActiveUniformBlocks, maxUniBlocks);
638 if( hasVertexShader ) {
639 GLint maxVertexUniformBlocks = 0;
640 glGetIntegerv( GL_MAX_VERTEX_UNIFORM_BLOCKS, &maxVertexUniformBlocks );
642 if( sDEBUG ) printf(
"[INFO]: | Vertex Shader Uniform Blocks: %18d/%2d |\n", vsCount, maxVertexUniformBlocks );
644 if( hasTessControlShader ) {
645 GLint maxTessControlUniformBlocks = 0;
646 glGetIntegerv( GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, &maxTessControlUniformBlocks );
648 if( sDEBUG ) printf(
"[INFO]: | Tess Ctrl Shader Uniform Blocks: %15d/%2d |\n", tcsCount, maxTessControlUniformBlocks );
650 if( hasTessEvalShader ) {
651 GLint maxTessEvalUniformBlocks = 0;
652 glGetIntegerv( GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, &maxTessEvalUniformBlocks );
654 if( sDEBUG ) printf(
"[INFO]: | Tess Eval Shader Uniform Blocks: %15d/%2d |\n", tesCount, maxTessEvalUniformBlocks );
656 if( hasGeometryShader ) {
657 GLint maxGeometryUniformBlocks = 0;
658 glGetIntegerv( GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &maxGeometryUniformBlocks );
660 if( sDEBUG ) printf(
"[INFO]: | Geometry Shader Uniform Blocks: %16d/%2d |\n", gsCount, maxGeometryUniformBlocks );
662 if( hasFragmentShader ) {
663 GLint maxFragmentUniformBlocks = 0;
664 glGetIntegerv( GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &maxFragmentUniformBlocks );
666 if( sDEBUG ) printf(
"[INFO]: | Fragment Shader Uniform Blocks: %16d/%2d |\n", fsCount, maxFragmentUniformBlocks );
668 if( hasComputeShader ) {
669 GLint maxComputeUniformBlocks = 0;
670 glGetIntegerv( GL_MAX_COMPUTE_UNIFORM_BLOCKS, &maxComputeUniformBlocks );
672 if( sDEBUG ) printf(
"[INFO]: | Compute Shader Uniform Blocks: %17d/%2d |\n", csCount, maxComputeUniformBlocks );
678 if ((major == 4 && minor >=3) || major > 4) {
679 GLint numFragOutputs;
680 glGetProgramInterfaceiv(programHandle, GL_PROGRAM_OUTPUT,GL_ACTIVE_RESOURCES, &numFragOutputs);
682 printf(
"[INFO]: >--------------------------------------------------------<\n");
683 printf(
"[INFO]: | GL_PROGRAM_OUTPUT: %35d |\n", numFragOutputs);
685 if(numFragOutputs > 0) {
687 glGetProgramInterfaceiv(programHandle, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, &maxLen);
689 const auto outputName =
new GLchar[maxLen];
692 for (GLint i = 0; i < numFragOutputs; i++) {
693 GLsizei actualLength = 0;
694 glGetProgramResourceName(programHandle, GL_PROGRAM_OUTPUT, i, maxLen, &actualLength, outputName);
695 GLint location = glGetFragDataLocation(programHandle, outputName);
696 GLint index = glGetFragDataIndex(programHandle, outputName);
697 printf(
"[INFO]: | %3d) name: %-18s location: %3d index: %3d |\n", i, outputName, location, index );
706 if((major == 4 && minor >= 3) || major > 4) {
708 glGetProgramInterfaceiv(programHandle, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, &numSSBO);
711 glGetProgramInterfaceiv(programHandle, GL_SHADER_STORAGE_BLOCK, GL_MAX_NAME_LENGTH, &maxLen);
712 const auto ssboName =
new GLchar[maxLen];
713 GLsizei ssboNameLen = 0;
715 constexpr int NUM_PROPS = 7;
716 GLenum props[NUM_PROPS] = {GL_BUFFER_BINDING,
717 GL_REFERENCED_BY_VERTEX_SHADER,
718 GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
719 GL_REFERENCED_BY_GEOMETRY_SHADER,
720 GL_REFERENCED_BY_FRAGMENT_SHADER,
721 GL_REFERENCED_BY_COMPUTE_SHADER};
722 GLsizei numWritten = 0;
723 GLint results[NUM_PROPS] = {0};
725 int vSSB, teSSB, tcSSB, gSSB, fSSB, cSSB;
726 vSSB = teSSB = tcSSB = gSSB = fSSB = cSSB = 0;
728 printf(
"[INFO]: >--------------------------------------------------------<\n");
729 printf(
"[INFO]: | GL_SHADER_STORAGE_BLOCK: %29d |\n", numSSBO );
730 for(
int i = 0; i < numSSBO; i++) {
731 glGetProgramResourceName(programHandle, GL_SHADER_STORAGE_BLOCK, i, maxLen, &ssboNameLen, ssboName);
732 GLuint ssboIndex = glGetProgramResourceIndex(programHandle, GL_SHADER_STORAGE_BLOCK, ssboName);
733 glGetProgramResourceiv(programHandle, GL_SHADER_STORAGE_BLOCK, i, NUM_PROPS, props, NUM_PROPS, &numWritten, results);
735 printf(
"[INFO]: | %3d) name: %-19s index: %3d binding: %3d |\n", i, ssboName, ssboIndex, results[0] );
736 printf(
"[INFO]: | Used in: %-4s %-4s %-4s %-3s %-4s %-4s Shader(s) |\n", (results[1] ?
"Vert" :
""), (results[2] ?
"Ctrl" :
""), (results[3] ?
"Eval" :
""), (results[4] ?
"Geo" :
""), (results[5] ?
"Frag" :
""), (results[6] ?
"Comp" :
""));
738 if(results[1]) vSSB++;
739 if(results[2]) teSSB++;
740 if(results[3]) tcSSB++;
741 if(results[4]) gSSB++;
742 if(results[5]) fSSB++;
743 if(results[6]) cSSB++;
746 GLint maxSSBCounters = 0;
747 glGetIntegerv( GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, &maxSSBCounters );
748 printf(
"[INFO]: | Shader Storage Block Counts: %2d/%2d |\n", numSSBO, maxSSBCounters );
749 if(hasVertexShader) {
750 GLint maxVertSSB = 0;
751 glGetIntegerv( GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &maxVertSSB );
752 printf(
"[INFO]: | Vertex Shader Storage Blocks: %2d/%2d |\n", vSSB, maxVertSSB );
754 if(hasTessControlShader) {
756 glGetIntegerv( GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, &maxTESSB );
757 printf(
"[INFO]: | Tess Ctrl Shader Storage Blocks: %2d/%2d |\n", teSSB, maxTESSB );
759 if(hasTessEvalShader) {
761 glGetIntegerv( GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, &maxTCSSB );
762 printf(
"[INFO]: | Tess Eval Shader Storage Blocks: %2d/%2d |\n", tcSSB, maxTCSSB );
764 if(hasGeometryShader) {
766 glGetIntegerv( GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, &maxGeoSSB );
767 printf(
"[INFO]: | Geometry Shader Storage Blocks: %2d/%2d |\n", gSSB, maxGeoSSB );
769 if(hasFragmentShader) {
770 GLint maxFragSSB = 0;
771 glGetIntegerv( GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &maxFragSSB );
772 printf(
"[INFO]: | Fragment Shader Storage Blocks: %2d/%2d |\n", fSSB, maxFragSSB );
774 if(hasComputeShader) {
775 GLint maxComputeSSB = 0;
776 glGetIntegerv( GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, &maxComputeSSB );
777 printf(
"[INFO]: | Compute Shader Storage Blocks: %2d/%2d |\n", cSSB, maxComputeSSB );
784 if((major == 4 && minor >= 2) || major > 4) {
785 GLint numAtomicCounters = 0;
786 glGetProgramInterfaceiv(programHandle, GL_ATOMIC_COUNTER_BUFFER, GL_ACTIVE_RESOURCES, &numAtomicCounters);
788 if(numAtomicCounters > 0) {
789 constexpr int NUM_PROPS = 6;
790 GLenum props[NUM_PROPS] = {GL_REFERENCED_BY_VERTEX_SHADER,
791 GL_REFERENCED_BY_TESS_CONTROL_SHADER,
792 GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
793 GL_REFERENCED_BY_GEOMETRY_SHADER,
794 GL_REFERENCED_BY_FRAGMENT_SHADER,
797 if((major == 4 && minor >= 3) || major > 4) {
798 props[5] = GL_REFERENCED_BY_COMPUTE_SHADER;
801 GLsizei numWritten = 0;
802 GLint results[NUM_PROPS] = {0};
804 printf(
"[INFO]: >--------------------------------------------------------<\n");
805 printf(
"[INFO]: | GL_ATOMIC_COUNTER_BUFFER: %28d |\n", numAtomicCounters );
807 int vAC, teAC, tcAC, gAC, fAC, cAC;
808 vAC = teAC = tcAC = gAC = fAC = cAC = 0;
810 for(GLint acIdx = 0; acIdx < numAtomicCounters; acIdx++) {
811 GLint binding = -1, bufferSize = 0, nac = 0;
813 glGetActiveAtomicCounterBufferiv(programHandle, acIdx, GL_ATOMIC_COUNTER_BUFFER_BINDING, &binding);
814 glGetActiveAtomicCounterBufferiv(programHandle, acIdx, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, &bufferSize);
815 glGetActiveAtomicCounterBufferiv(programHandle, acIdx, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, &nac);
817 const auto uniformIndices =
new GLint[nac];
818 const auto atomicOffsets =
new GLint[nac];
819 const auto atomicName =
new GLchar[maxUniformNameLength];
821 glGetActiveAtomicCounterBufferiv(programHandle, acIdx, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, uniformIndices);
822 glGetActiveUniformsiv(programHandle, nac, (GLuint*)uniformIndices, GL_UNIFORM_OFFSET, atomicOffsets);
823 glGetProgramResourceiv(programHandle, GL_ATOMIC_COUNTER_BUFFER, acIdx, NUM_PROPS, props, NUM_PROPS, &numWritten, results);
826 if(results[0]) vAC++;
827 if(results[1]) teAC++;
828 if(results[2]) tcAC++;
829 if(results[3]) gAC++;
830 if(results[4]) fAC++;
831 if(results[5]) cAC++;
833 printf(
"[INFO]: | %d) binding: %11d buffer size: %4d |\n", acIdx, binding, bufferSize );
834 printf(
"[INFO]: | Used in: %-4s %-4s %-4s %-3s %-4s %-4s Shader(s) |\n", (results[0] ?
"Vert" :
""), (results[1] ?
"Ctrl" :
""), (results[2] ?
"Eval" :
""), (results[3] ?
"Geo" :
""), (results[4] ?
"Frag" :
""), (results[5] ?
"Comp" :
""));
836 GLint acCtr = 0, actualLen = 0, uniSize = 0;
837 GLenum type = GL_NONE;
838 for(GLint uniIdx = 0; uniIdx < nac; uniIdx++) {
839 glGetActiveUniform(programHandle, uniformIndices[uniIdx], maxUniformNameLength, &actualLen, &uniSize, &type, atomicName);
841 constexpr GLsizei NUM_ATOMIC_PROPERTIES = 1;
842 GLenum atomicProps[NUM_ATOMIC_PROPERTIES] = {GL_ATOMIC_COUNTER_BUFFER_INDEX};
843 GLint atomicIndex [NUM_ATOMIC_PROPERTIES] = {-1};
844 glGetProgramResourceiv(programHandle, GL_UNIFORM, uniformIndices[uniIdx], NUM_ATOMIC_PROPERTIES, atomicProps, NUM_ATOMIC_PROPERTIES,
nullptr, atomicIndex);
846 if(atomicIndex[0] == acIdx) {
847 printf(
"[INFO]: | %3d) type: %-15s name: %-21s |\n", acCtr++, GLSL_type_to_string(type), atomicName );
848 printf(
"[INFO]: | uniform index: %3d offset: %7d |\n", uniformIndices[uniIdx], atomicOffsets[uniIdx] );
852 delete[] uniformIndices;
853 delete[] atomicOffsets;
857 GLint maxAtomicCounters = 0;
858 glGetIntegerv( GL_MAX_COMBINED_ATOMIC_COUNTERS, &maxAtomicCounters );
859 printf(
"[INFO]: | Atomic Counter Counts: %4d/%4d |\n", numAtomicCounters, maxAtomicCounters );
860 if(hasVertexShader) {
861 GLint maxVertAtomicCounters = 0;
862 glGetIntegerv( GL_MAX_VERTEX_ATOMIC_COUNTERS, &maxVertAtomicCounters );
863 printf(
"[INFO]: | Vertex Atomic Counters: %4d/%4d |\n", vAC, maxVertAtomicCounters );
865 if(hasTessControlShader) {
866 GLint maxTCAtomicCounters = 0;
867 glGetIntegerv( GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, &maxTCAtomicCounters );
868 printf(
"[INFO]: | Tess Ctrl Atomic Counters: %4d/%4d |\n", teAC, maxTCAtomicCounters );
870 if(hasTessEvalShader) {
871 GLint maxTEAtomicCounters = 0;
872 glGetIntegerv( GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, &maxTEAtomicCounters );
873 printf(
"[INFO]: | Tess Eval Atomic Counters: %4d/%4d |\n", tcAC, maxTEAtomicCounters );
875 if(hasGeometryShader) {
876 GLint maxGeoAtomicCounters = 0;
877 glGetIntegerv( GL_MAX_GEOMETRY_ATOMIC_COUNTERS, &maxGeoAtomicCounters );
878 printf(
"[INFO]: | Geometry Atomic Counters: %4d/%4d |\n", gAC, maxGeoAtomicCounters );
880 if(hasFragmentShader) {
881 GLint maxFragAtomicCounters = 0;
882 glGetIntegerv( GL_MAX_FRAGMENT_ATOMIC_COUNTERS, &maxFragAtomicCounters );
883 printf(
"[INFO]: | Fragment Atomic Counters: %4d/%4d |\n", fAC, maxFragAtomicCounters );
885 if(hasComputeShader) {
886 GLint maxComputeAtomicCounters = 0;
887 glGetIntegerv( GL_MAX_COMPUTE_ATOMIC_COUNTERS, &maxComputeAtomicCounters );
888 printf(
"[INFO]: | Compute Atomic Counters: %4d/%4d |\n", cAC, maxComputeAtomicCounters );
894 GLboolean printHeader = GL_TRUE;
895 if( hasVertexShader ) printHeader = printSubroutineInfo(programHandle, GL_VERTEX_SHADER, printHeader );
896 if( hasTessControlShader) printHeader = printSubroutineInfo(programHandle, GL_TESS_CONTROL_SHADER, printHeader );
897 if( hasTessEvalShader) printHeader = printSubroutineInfo(programHandle, GL_TESS_EVALUATION_SHADER, printHeader );
898 if( hasGeometryShader ) printHeader = printSubroutineInfo(programHandle, GL_GEOMETRY_SHADER, printHeader );
899 if( hasFragmentShader ) printHeader = printSubroutineInfo(programHandle, GL_FRAGMENT_SHADER, printHeader );
900 if( hasComputeShader ) printSubroutineInfo(programHandle, GL_COMPUTE_SHADER, printHeader );
904 if(useLastNewLine && sDEBUG) printf(
"[INFO]: \\--------------------------------------------------------/\n\n");
907inline GLuint CSCI441_INTERNAL::ShaderUtils::compileShader(
908 const char *filename,
909 const GLenum shaderType
912 GLchar *shaderString;
915 if( readTextFromFile( filename, shaderString ) ) {
917 GLuint shaderHandle = glCreateShader( shaderType );
920 glShaderSource( shaderHandle, 1, (
const char**)&shaderString,
nullptr );
923 delete [] shaderString;
926 glCompileShader( shaderHandle );
929 printShaderLog( shaderHandle );